3D Generalist/Modeler/Texture artist
CG Skills
· 3D Modeling (Hard surface, organic) (Low poly/ high poly)
· Digital Sculpting (Characters, Creatures, Props and Environments)
· Retopologizing based on 3D scans or highpoly 3D models
· Texturing and Baking maps (Displacement, Normal, AO, etc)
· Knowledge of creating shaders
· Knowledge of making correct UVs
· Knowledge of making correct edge loops and topology suitable for rendering and animation
· Knowledge of Vray engine and Vray shaders
· Knowledge of PBR Shaders
· Knowlege of Renderman engine
· Knowledge of creating Smart Materials and Tilable textures
· Knowledge of rigging and animation
Software
· Maya · Zbrush · 3D Studio Max · Substance Painter · Unreal · Substance Designer · Vray · Blender · Nuke · Quixel · Topogun · Mari · Mudbox · Photoshop · Shotgun · Houdini